Independent gaming development is a booming industry nowadays, all thanks to the internet making it easier for developers to release their games to a larger audience. Recently, the indie gaming industry has produced some of the best games players have ever seen, such as Braid, Stardew Valley, Terraria, and Undertale, to name a few. The success of these games can be attributed to the full-scale artistic control that independent developers possess – something mainstream developers are less likely to have, as development in larger studios have to go through certain approval processes.

Despite the relative ease to release games to the general public (as compared to the pre-internet days), discoverability has always been a problem for independent developers. Indeed, the independent gaming industry is booming, but how can they make their games stand out in the sea of indie games who all want the same level of exposure?

In an interview with Gamasutra, Kermdinger Studios, Inc. CEO Anthony Palma expounds on these difficulties they face as independent developers: “Being an indie was getting harder and harder, even in premium sales. You’ve seen that with Steam in the last couple years, just the number of games launching, it’s getting harder to sell. So we wanted to figure out a different way to help developers get their games discovered and played.”

Thus, the developers at Kermdinger Studios have thought of a solution to this specific problem that independent developers like them face: Jump, a platform which can be described as ‘Netflix, but for indie games’.

For a monthly fee of $9.99, Jump allows you to have access to a library of about 100 indie games, all of which you can play on demand. And unlike other on-demand gaming services, Jump will not use cloud streaming technology. Instead, they will utilize a web-based technology in which the games won’t necessarily have to be installed on the user’s hard drive and will run locally inside the application.

Jump doesn’t only aim to make indie games more accessible to users, it also promises to rightfully compensate the independent developers whose games will be featured on the service. As Kermdinger Studios’ VP of Content and Community Cade Peterson tells IGN, “We just take 70% of our net revenue versus our full revenue, and we pay that to developers based on the amount of time that their game got played, over all the total minutes of gameplay… [With Jump], there’s no potential scenario where a user could play for two hours and then refund it. The developer gets paid no matter what.”

Jump is currently on its beta, which you can check out here. The official release will be released sometime during the summer of 2017. To enhance your PC gaming experience, Xesero offers a huge array of affordable equipment and accessories for the PC here.